roll up door 3d cad

Post 1 of 2 I have a 7'-4" w X 8'-0" h roll up door BLOCK. With changing site conditions, I want to convert this static block in a dynamic block. The perimeter is a rectangle with a hatch pattern representing the horizontal slats. I am able to assign the stretch action to the rectangle, but the hatch pattern does not increase in height. Instead the hatch pattern moves upward with the stretch. I have tried changing the hatch pattern to associative through the block editor, but that command is null. Is there something I am missing is this process? I know I can use the ArrayRec Command with multiples of a horizontal lines, but I have not tested it in a dynamic block. I am presuming there is another way to introduce additional horizontal lines as the height increases, but I have not found that command yet. Any input would be helpful. Remake the hatch pattern as associative from the start. The stretch the hatch boundary (making sure it stays closed) and do *not* stretch the hatch.

Post your specific block for more pertinent assistance. Post 2 of 2 Have questions about Autodesk products? New: Get an Activation Code Mac OS X 10.12 Support Autodesk Online Store Help Serial Numbers & Product Keys Online Activation & Registration Sign In / Create AccountDiameter InsideWire DiameterReplaces TorsionNational 37Wind TorsionManufacturer Replaces250 WireSpring 0Torsion SpringsForwardNational Hardware 7685 Plain Steel Garage Door Right Wind Torsion Spring, 0.250 Wire Diameter by 1-3/4-Inch Inside Diameter by 32-Inch Length by National. From the Manufacturer Replaces torsion springs with same wire diameter, inside diameter and length.. Sustainable Food EquipmentSPECSELECTORFinancingCAD & RevitLibrariesResourceCenterSign In CAD & Revit Libraries Clicking on the links below will transfer you to the KCL CADalog Web site. Any transactions, information, or submissions on the KCL CADalog Website are governed by KCL's terms and conditions and policies.

Proceed to CAD & Revit Libraries Proceed to CAD & Revit Libraries Proceed to CAD & Revit Libraries Exit Since the company was established in 1930 in Tokyo, Sugatsune has developed a variety of cabinet hardware, including stainless steel ball-bearing drawer slides, magnetic catches and latches, and hidden door hinges. We have a rich tradition of manufacturing high-quality cabinet hardware. Every product has been tailor-made for use by architects, designers and builders, and they trust Sugatsune for reliability and quality when it matters most. Manufacturing the best cabinet hardware is only a part of our mission; we strive to ensure that our friendly and efficient customer service accommodates your needs. Supported by our offices and factories in Japan, and distributorships across the U.S., we offer prompt delivery of architectural and cabinet hardware. Experience Sugatsune products at our Chicago showroom or at an authorized distributor near you. Follow us onFacebook Twitter for updates!

change the plane that you are drawing on. For example, if you need to add some detail to the side of a wall, you would want to draw on that plane. It's like taking a sheet of paper up off the floor (WCS) and taping it onto the wall (UCS). The WCS is the World Co-ordinate System. is the way that the default X,Y and Z axes are directed when
automatic garage doors poole you begin a new drawing (X to the right, Y pointing up and Z
2014 jeep wrangler 2 door hardtop for saleThe UCS is the User Co-ordinate System.
garage door company of eastern ontario This is a ‘redirection' of the WCS based on parameters set by There are several ways of doing this, and we'll

look at an example here. This is a simple shape drawn on the WCS with one corner located at 0,0,0. Here is the same object shown a new UCS based on the side of the object, so that you are able to draw on the side of the building - maybe to put a door in? Note the direction that the X and Y axes are now pointing. Notice that the positive X Axis is now pointing along side of the structure. Here's how it was changed: First start the UCS command. the 3 point option by typing 3 at the prompt. Next you have to pick three points to define the plane. The first point is theThe second point is where you want the positive X-axisThe last point is for the positive Y-Axis. Current ucs name: *NO NAME* Enter an option [New/Move/orthoGraphic/Prev/Restore/Save/Del/Apply/?/World] Specify new origin point <0,0,0>:
Specify point on positive portion of X-axis <1.0000,7.0000,0.0000>: Specify point on positive-Y portion of the UCS XY plane

This is the ‘3-Point' option of the UCS Command. It is one of the most useful, because you control exactly where the new drawing plane will be. You must also be extremely careful when picking the 3 points, or your plane can be shifted and causeI would recommend using this method for most of your UCS work - or at least get very comfortable with it before moving on to other methods. Make sure you are using Osnaps to select your points accurately. NOTE: Pressing enter immediately after entering the UCS command accepts the default of returning to the WCS. Here are examples of the other options of the UCS command. ORIGIN: This option moves the UCS based on a newly pickedIt does not shift the drawing plane at all as you only pick one point. Origin point <0,0,0>:
Z-AXIS: This choice allows you to pick two points to define the direction of the Z-axis. you pick the new origin, then you pick a point for the positive

Point on positive portion of Z-axis <-8.0000,0.0000,1.0000>:
OBJECT: Using this method, you have to pick on a 2D object that is lying on a particular drawing plane. tricky, as you have to be aware how your positive X and Y axesYou also need to know how the object was drawn originally as this defines its plane. VIEW: By choosing the view option, AutoCAD will automatically reset the UCS to be aligned with your current view, keeping the origin where it was previously located. X / Y / Z: By selecting either the X, Y or Z options, you need to first pick a point along the axis you have chosen, then provide a rotation angle based on the right hand rule mentionedThis example shows how you would rotate the UCS -90 around the positive X axis. Rotation angle about X axis <0>: -90 PREVIOUS: This option returns you to the last setting you had for theYou'll use this one a lot in 3D. You might need to change your UCS to draw one object, then go back to what you had it set at before.

Restore/Save/Del/?/: The next options are used in conjunction withYou have the option of saving a particular UCS withYou can then restore that named UCS or delete if you no longer will be using it. Here are examples of these options: Save/Del/?/
: S (Save a UCS Setting) ?/Desired UCS name: VIEW1 Save/Del/?/: R (Restore a UCS setting) ?/Name of UCS to restore: VIEW1(List your UCS settings) UCS name(s) to list <*>: Origin = <0.0000,0.0000,0.0000>, X Axis = <1.0000,0.0000,0.0000> Y Axis = <0.0000,1.0000,0.0000>, Z Axis = <0.0000,0.0000,1.0000> UCS name(s) to delete : VIEW1 Deleted 1 UCS name. This was a series where a view named VIEW1 was saved, restored, listed, Another option to try is using Dynamic UCS, but I don't recommend this technique for new users. Here it is anyway. Down on the status bar, you have an icon that turns this setting on or off. You can also toggle this on and off with the F6 key.

With Dynamic UCS turned on, you can easily draw on any surface you want. If you have a drawing like the basic building shown at the top of the page, you can draw a rectangle or box on the roof without manually setting a new UCS. The key is to look and see which face is highlighted as you move your cursor on the screen. In the images below, you can see how this works. The left side shows the 'roof' face is highlighted and the cursor has changed to reflect the new UCS. The right shows how this looks when the right side face is active. Not the change in the colored cursor while the UCS Icon remains the same. Other notes about the UCS: Be careful when choosing a UCS. UCS icon and see that it is aligned the way you want it to be. Look for a clean vertical lines if it should be aligned alongMost of the time I will use the 3 Point UCS option and then Previous to return and then back to a different 3 point option and so on. 3 Point gives me a lot of versatility without having to think about it too much (and concentrate on how I'm going to draw the project.

Always be aware of where your UCS is located. Make sure that positive X is where you expect it to be. Extra Practice: Create this drawing by switching the UCS to the correct plane to draw the roof and skylights. For the geometry, use a combination of extruding and boolean operations to build it. Extra Practice: Create this drawing by setting the UCS to achieve what you need. Tip: Extrude a rectangle, set the UCS and extrude another rectangle. Remember when you were learning 2D AutoCAD and found that the zoom and pan tools were useful? Now that you are dealing with a 3rd dimension, you can see how changing your USC is very useful. The more complex your model gets, the more you will use the UCS. I've seen people fight with drawing something and trying to move it into the correct position rather than just change the UCS and draw it in place to begin with. At the risk of repeating myself - you need to learn 'when' to use these tools as much as 'how' to use them.